Lock In · missions
A streak, today’s missions, a garden of finished ones.
Create a mission with a title, victory condition, why it matters, obstacle, start now or later, effort, steps (manual or AI), commitment level, distraction tokens, don’t-touch-the-phone, and optional App Blocker. Completing awards Spirit XP plus bonuses for unused tokens, low interruptions, a 5-minute continue, and a comeback.
In session
Steps, pause, checkpoints, final push, how it felt, abandon, rescue or make easier, timed distraction tokens, interruption handling. History and garden afterward. App Blocker can stay forced on.
On the plan
Scheduled missions get reminders 15 minutes before and at start, and a Lock In: … row on Today’s plan.